using System; namespace Lesson04 { class Program { static void Main(string[] args) { // ========== 方法调用 ========== Console.WriteLine("=== 方法 ==="); SayHello("无言势"); int sum = Add(10, 20); Console.WriteLine($"10 + 20 = {sum}"); // 带默认参数 Greet(); Greet("VRC"); // ========== 类和对象 ========== Console.WriteLine("\n=== 类和对象 ==="); Person p1 = new Person("无言势", 25); Person p2 = new Person("玩家A", 30); p1.SayHi(); p2.SayHi(); // ========== 静态方法 ========== Console.WriteLine("\n=== 静态方法 ==="); int result = MathHelper.Add(100, 200); Console.WriteLine($"100 + 200 = {result}"); double pi = MathHelper.GetPI(); Console.WriteLine($"PI ≈ {pi}"); // ========== 面向对象练习 ========== Console.WriteLine("\n=== 麦克风类 ==="); Microphone mic = new Microphone("USB麦克风", true); mic.ToggleListening(); mic.ToggleListening(); Console.ReadLine(); } // ========== 方法定义 ========== static void SayHello(string name) { Console.WriteLine($"你好, {name}!"); } static int Add(int a, int b) { return a + b; } static void Greet(string name = "World") { Console.WriteLine($"Hello, {name}"); } } // ========== 类定义 ========== class Person { public string name; public int age; // 构造函数 public Person(string name, int age) { this.name = name; this.age = age; } public void SayHi() { Console.WriteLine($"我是{name},今年{age}岁"); } } // 静态类 static class MathHelper { public static int Add(int a, int b) { return a + b; } public static double GetPI() { return 3.14159; } } // 麦克风类 - 结合项目练习 class Microphone { private string name; private bool isListening; public Microphone(string name, bool isListening) { this.name = name; this.isListening = isListening; } public void ToggleListening() { isListening = !isListening; if (isListening) { Console.WriteLine($"[{name}] 开始监听..."); } else { Console.WriteLine($"[{name}] 停止监听"); } } } }